Instal RocketCake Professional 5.2 free1/26/2024 Use for example -resolution:800圆00 for a resolution of 800圆00ĪPKs generated with CopperCube are now using API level 30. This forces the application to use the given resolution or window size. The Windows and Macos client now supports an additional command line parameter "resolution". Resolution Game App Resolution CLI Parameter.fbx file into CopperCube via command line. The editor now supports a new command line parameter, named 'importanimated', which makes it possible to import animated meshes from the command line.ĬopperCube -importanimated:somefile.fbx -save:b -quit editorImportStatic3DMesh() now returns a reference to the imported node.editorImportAnimated3DMesh() now returns a reference to the imported node.ccbLibFileExist() tests for the existence of a file. The biggest change to notice is the "create 3D element" toolbar on the top of the editor which now shows the labels by default.īut also many other windows have been adjusted and updated. Small changes to the editor UI everywhere.(Although 64kb ought to be enough for everyone, of course) If you edit and use scripts directly in the editor, there was a previous limit of 64KB of code for example inside of actions.ĬopperCube now supports an unlimited amount of size of code in internal editors as well. Note: Most behaviors and physics expect a default frame rate of 60, so if you increase the value, you likely have to adjust your jump speeds and similar to fit this new frames per second value. Previously, this was set to 60 fps fixed,īut if you want more, you can now also set a value like 120. You can now set a wanted frames per second value in the Windows. You also have a lot of more space to work on your project, and viewports are adjusted for this. This update enhances the editor a bit and adds some improvements to the game clients:ĬopperCube now works nicely on HighDPI displays.
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